New Calendar

=New Calendar (AV)=


 * → for the Old Calendar (OC)

After the Divine War, the gods restarted the calendar. The years of the New Calendar are denoted as "AV" or "After Victory".

Typical Month
There are eight days to the typical week: Corday, Madraday, Taniday, Hedraday, Wildday, Charday, Belsaday and Vanday. The last week of each month holds the extra day of Denday, sometimes called Landsday, to honor Denev. Two weeks of eight days and one week of nine days comprise the 25 days of each month.

Typical Year
The typical year is divided into 16 months, each honoring two aspects of the eight divinities.


 * The four months of spring are as follows:
 * Corot - The month of strength, particularly that returning to the land after winter
 * Tanot -The month for hunting
 * Enkilot - The month of storms
 * Belot - The month of death, particularly those newborn that fail to endure
 * The four months of summer are as follows:
 * Chardot - The month of war
 * Madrot - The month of the radiant sun
 * Hedrot -The month of wealth
 * Vangalot -The month of disasters
 * The four months of autumn are as follows:
 * Charder - The month of servitude
 * Madrer - The month of harvest
 * Enker - The month of travel
 * Corer - The month of crafting
 * The four months of winter are as follows:
 * Taner - The month of good fortune
 * Belsamer - The month of darkness
 * Hedrer - The month of protection
 * Vanger - The month of pestilence

Holidays
The gods specified four holidays across all of Scarn in the New Calendar to honor the land and the seasons. Though all the gods receive worship on each of the holidays, the gods each have their own preferred ones, and their preferred ceremonies and sacrifices. Some holidays are celebrated throughout Scarn, others are local affairs.

Holidays Celebrated Throughout Scarn

 * Carnival of Flowers — 2nd Wildday of Tanot — Features feasts, hunts, music and dance honoring Tanil the Huntress
 * Festival of the Sun — 2nd Vanday of Madrot — Summer Solstice. During this festival, the faithful give thanks to Madriel and ask that she bless them with a bountiful harvest.
 * Feast of Wheat — 2nd Belsaday of Madrer — Autumnal Equinox. Once more, the goddess Madriel is honored, as is Enkili, who is thought to control the winter weather. On this day, the dead are also honored with prayers and ceremonies dedicated to Belsameth.
 * Grim Day — 2nd Vanday of Belsamer — Winter Solstice. On this day, the faithful perform acts of penance and atonement, in solemn ritual intended to cleanse their souls in the coming year.

Other Holidays

 * Divinities' Day — 1st Corday of Chardot — Festival in which Corean and Chardun are invoked as gods of war. Festivities include great mock battles, feasts and dramatic recreations of the events of the Divine War.

Timeline

 * 1 AV
 * (Scarn) Marks the Remaking of the World by the gods. Divine War Ends.
 * (Termana) The Divine War Leaves much of Termana in ruins. The Sisters of the Sun struggle to aid survivors.
 * 2 AV
 * (Termana) The elves decide to divide their empire into independent principalities. Though the princes are supposed to meet in council once a year, the arrangement soon collapses, and the varied forgotten elven states go their separate ways.
 * 10 AV
 * (Termana) The re-emergent Charduni Empire begins to probe along the frontier with the forsaken elves.
 * 12 AV
 * (Termana) A human necromancer calling himself the Ghoul King rises in southwestern Termana; his undead wade ashore along the west coast, driving the human defenders back. The Sisters of the Sun attempt to mount a defense, but they too are defeated.
 * 18 AV
 * (Termana) The Ghoul King's advance stops, allowing the humans a respite. Pressed up into the lowlands of northwestern Termana, they form a single army under command of the paladin Shanae.
 * 19 to 21 AV
 * (Termana) The human alliance presses southward, driving the Ghoul King's forces before it.
 * 22 AV
 * (Termana) In the southern desert lands, the Ghoul King's forces make their stand, and Shanae's army is nearly defeated. The goddess Madriel intervenes on behalf of the humans, and the Ghoul King is defeated, his army scattered. The king himself flees to the Isle of the Dead, where he attempts to rebuild his forces. Madriel decrees that Shanae take the Sisters to Silverisle and begin construction of the mighty Citadel of the Sun, new headquarters of the order.
 * 25 AV
 * (Termana) Reports of a strange caravan of wagons and bizarre performers traveling throughout northwestern Termana begin to surface. This caravan, known as the Carnival of Shadows, is led by a being called the Laughing Man, and after its performances, it vanishes along with the mad, infirm and outcasts of the villages it visits.
 * 27 AV
 * (Termana) The last formal meeting of the council of princes in the forsaken elf realms. From this point forward, the principalities go their separate ways.
 * 32 AV
 * (Termana) Citadel of the Sun completed on Silverisle.
 * 46 AV
 * (Termana) The Charduni begin a major offensive against the Forsaken Elves that climaxes in the three-day long Battle of the Fords. There, the elf war-queen Kathalema defeats the charduni general Ixasamo in single combat, and the elves drive the charduni from the field.
 * 52 AV
 * (Termana) The Laughing Man, also known as Momus and the Jack of Tears, declares an independent state in the region of Blood Bayou. He sends his weird emissaries to neighboring kingdoms, and begins to manipulate the rulers into a constant state of warfare.
 * 112 AV
 * (The Blood Sea) The Blood Monsoon rages. It reaches far inland tainting all of the surrounding continents with Kadum's Blood.
 * 126 AV
 * (The Blood Sea) The Blood Monsoon blows itself out.
 * (Ghelspad) Sky Keep destroyed at the culmination of the Blood Monsoon.
 * 150 AV
 * (Scarn) Current Year